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I design immersive single-player levels driven by both narrative and gameplay, with a strong focus on encounter design, exploration, and environmental storytelling.
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I have experience with every step of the process, from world-building and initial blockouts to setting up combat encounters and scripted sequences, as well as defining art and lighting intentions.
As a collaborator, I approach every project holistically, building spaces that understand the needs of every department, translating their vision into a cohesive player experience through thoughtful communication and a highly iterative process.
Projects
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